DESIGN IIIA
Design for the Digital Realm
Download syllabus in PDF format
Moby
Second project readings:

Designing for iPad: Reality Check

WIRED on iPad: Just like a Paper Tiger…

Improving the Digital Reading Experience

iPad Scroll or Card

Horizontalism and Readability, Frank Chimero

From Metaphor to Maturity

Three writing by Craig Mod:
System
Cover
Edges



The discussion we carried out in class with regards to transcendence of concepts about the reading experience:
about paperback booksabout e-books
physical accessibilityfinancial or cultural accessibility
durabilityas long as the emulators are developed
cover and its social significancesocial networks
thicknesstime indicators
textureinteraction
smellmemory
bindingformat
colorcolor
paper colorbrightness
cultural significationhardware culture


Please watch the following tutorials before tomorrow, Tuesday October 23:

Setting Up Preferences
Liquid Layout
Interaction Design I
Interaction Design II
Field Guide to Fixed Layout for E-Books